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Advanced [show]


Anthony Colby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with top hat. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the north to a Merchant, Anthony learned a great deal about his father's area of expertise. A gifted student he started as a Apothecary, but he got bored and became a Merchant. He left for the north, certain he would find work there.

Motivation: Expand his business; and further expansion of business

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Job, Immigrant. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Anthony Colby, Male Human Wizard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His hair is white and very short. This brown eyed southerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kyle hails from a village terrorized by gnolls. In his 13th year, his parents were killed by a gnolls raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To pay off his debts; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Rich, Enemies, Adventurer, Debt. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Kyle Barney, Male Human Barbarian 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 75 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)7 (-2) 12 (+1)14 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Moss agate (6 gp). Eye agate (6 gp).


Social Check DCs


Godfrey Graham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He wears a small hat to hide his balding. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Godfrey was born on a far southern plains where he grew up under the tutelage of his mother, an expert Navigator. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Graham, Male Human Warlock 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Ernest Chatham, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. Smoky quartz (40 gp). 1 Masterwork manacles.


Social Check DCs


Balimaar Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a grey suit, pastel shirt, and green tie. His black hair is matted, messy, and big. He has several tiny sapphire earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Rich, Immigrant. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Balimaar Prescott, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)12 (+1) 9 (-1)18 (+4)
Skills Acrobatics +1, Persuasion +6
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +6

Possessions: 300 gp. Sapphire pendant on gold chain (900 gp).


Social Check DCs

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