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NPC Generator

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Advanced [show]


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Courier does. He carries a battered quarterstaff and tarnished whip as well. His chestnut hair, when down, is lengthy. This gray eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Peter's homeland. Peter decided to take the middle way and become a bodyguard. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Peter Mitchell, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3100 sp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is portly but not overly obese. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: He got into the Miner business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to work out more often; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Athletic. Flaws: Mundane, Lazy. Bonds: Job, Debt. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Anselm Alston, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs


William Oakes, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his small grey hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: William was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Expand his business.

Ideals: Persistence, Gifted, Optimist. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

William Oakes, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 18 (+4)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Born to a Unemployed, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Athletic, Justice. Bonds: Religious, Poor. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Ernest Dumph, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Aldous Hampton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and usually wears his pastel robe and has his mace always slung over his shoulder. His right leg appears badly burned and disfigured. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: He would like to get married and retire; and he wants revenge against illithids

Ideals: Joker, Gifted. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Aldous Hampton, Male Human Aristocrat 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp.


Social Check DCs

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