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Advanced [show]


Theodoric Ramsay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long red hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently the stress of being a Beggar has made it difficult for him to sleep.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Athletic, Logical. Flaws: Depressed, Fearful. Bonds: Religious. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Theodoric Ramsay, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries sickles. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Religious, Mentor. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Odo Mitchell, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Religion +6, Stealth +6
Senses Passive Perception 12
Languages Common, Infernal, Terran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Raymond Langston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His Stetson hat is riddled with cuts and holes. His eyes are brown and catlike.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Raymond Langston, Male Human Rogue 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Clerebold Easton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His moppish brown hair is in a traditional bowl cut. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Pacifist. Bonds: Attractive, Military, Adventurer. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Clerebold Easton, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2700 sp. Brown-green garnet (120 gp). Sardonyx (80 gp). Aquamarine (700 gp). 4 Thunderstones.


Social Check DCs


Adelard Cooper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a nunchaku. He wears a Stetson hat to hide his balding. His eyes are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Architect, Adelard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Joker, Optimist. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Architect

Voice: American accent

Attributes [hide]

Adelard Cooper, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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