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NPC Generator

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Advanced [show]


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, green cloak. He wears a feathered hat to cover his moderate length black hair. He has a dull look in his blue eyes.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of eastern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Bertram Lindsey, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Everburning torch. 3 Smokesticks. 2 Antitoxin.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fortune-teller father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Shy, Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Roger Beitz, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Justin Sherwood, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His brown hair is lengthy. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Justin's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Barrister for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Justin Sherwood, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Jeweler in town.

History: The child of eastern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Jeweler.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Arnold Paxton, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 2 Alchemist’s fire. 1 Smokesticks. 3 Thunderstones.


Social Check DCs


Gilbert Hale, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: Born in the south to a Sculptor, Gilbert learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Gifted, Persistence, Impeccable. Bonds: Job, Immigrant. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Hale, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. 1 Disguise kit. 1 Good lock. 1 Average lock.


Social Check DCs

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