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Advanced [show]


Peter Nibley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man likes to wear ponchos typically of a light black in addition to tight pants. He wears his white hair down. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Peter was born with his father's beautiful face. Peter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He became a Jeweler soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Professionalism, Philantrophist. Bonds: Attractive, Religious, Job, Debt. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Peter Nibley, Male Human Wizard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 3000 sp. Malachite (16 gp). Black opal (700 gp). 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Peter Law, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His silver hair is singed and shortened. His eyes are likewise amber.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Adventurer, Nature. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Peter Law, Male Human Druid 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Zircon (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Nibley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Gardener, his mother struggled to pay the bills. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 10 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Job, Poor. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Lance Nibley, Male Human Fighter 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Rolf Clifford, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black tunic with red highlights, and long black pants that bunch up around his shoes. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He got into the Architect business at a young age. In his 17th year, his parents were killed by a dire rats raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and a deep hatred of dire rats

Ideals: Impeccable, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Rolf Clifford, Male Human Warlock 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Freshwater pearl (8 gp). Chrysoberyl (140 gp). Hematite (8 gp). Red-brown spinel (140 gp). Coral (140 gp). Freshwater pearl (8 gp). Moss agate (8 gp).


Social Check DCs


Cory Lindsay, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has a blonde handlebar mustache and slicked back blonde hair. He is baby faced.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Cory Lindsay, Male Human Aristocrat 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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