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Advanced [show]


Everard Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His black hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Everard was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Attractive, Family, Job. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Everard Sutton, Male Human Monk 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)17 (+3) 15 (+2)9 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His black hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Gerard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family.

Ideals: Gifted. Flaws: Impulsive, PTSD. Bonds: Rich, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gerard Harper, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Godfrey Ashton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and violet handkerchief worn on his right side. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Flaws: Mundane, Addict. Bonds: Attractive, Slave, Poor, Enemies. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Godfrey Ashton, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 17 (+3)17 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp. Solid gold idol (200 gp). Carved bone or ivory statuette (50 gp).


Social Check DCs


Theodoric Haley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear green clothing when he does not wear armor. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Fletcher; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Has a crush, Family, Enemies. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Theodoric Haley, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Odo Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His hair is silver, silky, and of moderate length. His eyes are brown and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Odo Willoughby, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Solid gold idol (600 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs

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