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Advanced [show]


Adam Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Many orcs want him driven away; and a need for knowledge about a nearby landmark

Flaws: Insomniac, Shy. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Adam Tattersall, Male Human Ranger 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 pp. Aquamarine (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Alex Ramsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears many layers of old clothing at all times. His hair is long and black with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Enemies. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Ramsey, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 19000 sp.


Social Check DCs


Godfrey Asheton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Godfrey Asheton, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 19 (+4)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Chrysoprase (40 gp).


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Religious, Immigrant. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Alex Dalton, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. Rock crystal (20 gp). Golden yellow topaz (500 gp). Red spinel (110 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Bernard Halsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports black clothing, slightly heavier than average wear. He has a small bristly mustache and wavy chestnut hair. This green eyed southerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Bernard Halsey, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 4 (-3)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 16000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs

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