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NPC Generator

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Advanced [show]


John Benson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Spice Merchant. He wears his golden hair down. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: John was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Human compassion; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Impulsive, PTSD, Racist. Bonds: Enemies, Family. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

John Benson, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Melancon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is kept up in a ponytail inside a top hat. His eyes are violet and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

William Melancon, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Adelard Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is cut jaggedly and amateurishly. This brown eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, his parents were killed by a illithids raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his son; and a deep hatred of illithids

Flaws: Insane. Bonds: Enemies, Family, Job. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Hayes, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)18 (+4) 9 (-1)16 (+3)
Skills Religion +7, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Celestial, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Dean Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is portly but not overly obese. He wears his chestnut hair up. His violet unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Joker, Gifted. Flaws: Disease, Mundane. Bonds: Rich. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Dean Spalding, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Silver comb with moonstones (1000 gp).


Social Check DCs


Thomas Yeardley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he is typically in his Weaver uniform. His hair is chestnut and curly. His ears are large.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal painting training, and achieved minor success. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Thomas Yeardley, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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