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Advanced [show]


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large grey mantle and cape that has been intricately interwoven into his blue robe. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich eastern family. While studying, he fell in love. They married and had a son. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Rich, In love. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Bertram Abram, Male Human Druid 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. Blue star sapphire (500 gp). Citrine (20 gp). Emerald (500 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Randal Axton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Axton, Male Human Ranger 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 8 (-1)8 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Miles Upton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He tends to wear a large green jacket. His golden hair is lengthy. He has gleaming, smiling blue eyes.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Miles took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Miles Upton, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp. Silver chalice with lapis lazuli gems (50 gp). Gold dragon comb with red garnet eye (900 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp).


Social Check DCs


Aldous Langley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a blue armored body suit, with a simple green line shooting up and back down. His skin is also unnaturally pale. His auburn hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and to protect his home

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Guardian. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Langley, Male Human Warrior 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills History +6, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Iolite (20 gp). Sardonyx (20 gp). Red garnet (70 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Lincoln, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Hunter mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Disease. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Gilbert Lincoln, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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