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NPC Generator

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Advanced [show]


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Bertram was born with his father's beautiful face. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Clare, Male Human Expert 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Orc, Celestial, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roland Morley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting violet shirt and pants. His golden hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: When he was but 8 years old his parents immigrated from the south. After coming to the age of reason, Roland took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Roland Morley, Male Human Adept 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. His eyes are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 4 years old his parents immigrated from the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his sister; and further expansion of business

Ideals: Logical. Bonds: Job, Immigrant, Nature, Family. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Bristol, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Freshwater pearl (8 gp). Emerald (800 gp). Star ruby (800 gp).


Social Check DCs


Gomory Clifton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears green trousers with brown and green striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to hide his balding. He has a dull look in his hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Flaws: Ugly, Hedonist. Bonds: Mentor, Adventurer, Has a crush. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Gomory Clifton, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Kyle Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is cut close to his head. His gray eyes peer out from beneath his Stetson pastel hat.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Kyle was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 7 years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to open a new tavern

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Kyle Yardley, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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