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NPC Generator

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Advanced [show]


Hunter Middleton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Shoemaker does. He sports a long red beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the east to a Shoemaker, Hunter learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Job, Attractive. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Middleton, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nicholas Winthrop, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he very much looks the part of a Barber. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Nicholas was raised in a hard working conservative environment. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Flaws: Insane. Bonds: Job, Nature, Religious, Adventurer. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Nicholas Winthrop, Male Human Warrior 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 300 gp. Citrine (50 gp). Moss agate (10 gp). Star rose quartz (50 gp).


Social Check DCs


Peter Tickle, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his longsword ready. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered east to less war torn lands. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Peter Tickle, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Simon Snape, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears white leather gloves, a white jacket, and tight pants and is in decent physical shape. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Architect, who enjoyed hunting, Simon was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Simon Snape, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +6

Possessions: 50 pp. Red-brown spinel (160 gp). Hematite (15 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears blue trousers with violet and yellow striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His brown eyes peer out from beneath his Stetson blue hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Justice. Bonds: Attractive, Family, Adventurer, Job. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Deighton, Male Human Sorcerer 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. Red spinel (160 gp). Amber (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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