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Advanced [show]


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Gifted. Bonds: Job, Immigrant. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Colton, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 16 (+3)17 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp.


Social Check DCs


Bernard Barney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His silver hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Passionate, Entrepeneur. Bonds: Poor, Family, Job, Enemies. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Bernard Barney, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is long and red with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He is baby faced.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered singing. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and doesn't want to be a engraver and was forced into it by his family

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Slave. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Gilbert Norton, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)8 (-1) 13 (+1)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Shane Myerscough, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black tunic with yellow highlights, and long white pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the large cave and found the beat up shortspear and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Justice. Flaws: Ugly. Bonds: Family, Nature. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Shane Myerscough, Male Human Cleric 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 7000 sp. Golden yellow topaz (200 gp). Chrysoprase (40 gp). Peridot (40 gp).


Social Check DCs


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His black hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Slave. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Charles Lindsey, Male Human Bard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Just what you see.


Social Check DCs

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