Randal Northcott, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is renowned for his bright tan suits and hats. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Athletic, Professionalism, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 2000 sp. Zircon (40 gp). Azurite (14 gp). Smoky quartz (40 gp). Chrysoberyl (90 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Marlee, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a yellow and blue robe with the hood down, and a wedding ring on his right hand. His red hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Herbalist business at a young age. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Herbalist job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Gifted. Bonds: In love, Attractive, Job. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 61 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 900 gp. Rose (60 gp). Citrine (60 gp). Amethyst (70 gp). 1 Minor magic item.
Anthony Ansley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a white cloak and cross-gartered grey stockings. His whole body is exceptionally muscular. He has done his best to style his golden hair to look like a famous performer. His eyes are blue and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Trey Dumph, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Fisher, and he perpetually has his shortbow ready. His hair is white and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Shy, Insane. Bonds: Attractive, Immigrant. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Citrine (20 gp).
Godfrey Hartford, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with brown stripes complete with hood. He has a penchant for wearing a ring with an oversized topaz on his right hand. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Godfrey studied abroad. In his 17th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Rich, Enemies. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp.
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