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NPC Generator

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Drogo Stanford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long white hair reaches down to his waist. This gray eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he loathes his own lifestyle

Flaws: Mundane, Depressed. Bonds: Rich, Military, Nature. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Drogo Stanford, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his blonde hair up in a very large beehive style do. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. Thomas was born on a far western forest where he grew up under the tutelage of his father, an expert Crown-heir. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Religious, Immigrant. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Dayton, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 12 (+1)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of luck around his neck, and a morningstar on his belt. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Military. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Elton, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills History +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roger Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears grey painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His hair is long and red with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He has blue eyes and a grey hat with a red feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Roger was born on a far northern island where he grew up under the tutelage of his mother, an expert Dilettante. He has never given up on his dancing dream.

Motivation: His religion dominates his actions.

Ideals: Artistic. Bonds: Job, Religious, Immigrant. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Roger Eastaughffe, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 15000 cp.


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a green tunic with pastel highlights, and long brown pants that bunch up around his shoes. His chestnut hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: Born in the north to a Dyer, Lance learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he's looking for his big break

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Lance Ainsworth, Male Human Warlock 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)16 (+3) 11 (+0)16 (+3)
Skills Athletics +5, Performance +5
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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