Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is long and brown with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Azurite (8 gp).
Balimaar Prescott, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he wears a tan armored body suit, with a simple green line shooting up and back down. His red hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his father.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Greedy, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.
Arnold Emsworth, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright green suits and hats. He has a red handlebar mustache and slicked back red hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.
History: Arnold was born the youngest of three triplets. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.
Motivation: He wants to get laid; and wants to raise his children well
Ideals: Disciplined, Artistic. Bonds: Poor, Family, Nature, Has a crush. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item.
Simon Tickle, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He is wearing a perfectly clean shirt and pair of pants. His red hair is braided into rings. His eyes, though not visible through his cowl, are amber.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage
Flaws: Racist, Impulsive. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Heward Alston, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his shield ready. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!