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NPC Generator

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Advanced [show]


Alex Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky white painted plate armor. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Alex Law, Male Human Wizard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: Just what you see.


Social Check DCs


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He keeps his chestnut hair in a pixie cut. He has brown eyes and a brown hat with a green feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his absent father; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Artistic. Flaws: Selfish. Bonds: Family, Adventurer, Poor. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Anselm Soames, Male Human Druid 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Minor magic item.


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in yellow turtlenecks beneath a pastel coat with white slacks. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Confrontational and typically high on some drug or another. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Henry was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush.

Flaws: Addict, Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Henry Gracey, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 5000 cp.


Social Check DCs


Thomas Southey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His hair is long and silver with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Religious, Adventurer. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Thomas Southey, Male Human Warlock 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A delicate brass dragon egg (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Warwick, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a small bristly mustache and wavy golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Rich, Debt. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Warwick, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp. 4 Holy water. 1 Thunderstones. 1 Thunderstones.


Social Check DCs

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