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Advanced [show]


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his yellow robe and has his greatsword always slung over his shoulder. He wears his auburn hair down. His skin is flawless and his amber eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He has passion for adventuring and risk.

Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Drogo Anderton, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Melancon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He has a golden handlebar mustache and slicked back golden hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Justice. Bonds: Military, Job. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Percival Melancon, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Hematite (8 gp). Rock crystal (20 gp). Banded agate (8 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and is well dressed, constantly wearing a pastel suit, blue shirt, and grey tie. His right hand appears badly burned and disfigured. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Military. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Kyle Conway, Male Human Adept 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp. Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Alex Crawford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He has moderate length silver hair. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Server for hire.

Motivation: To be a Laborer again.

Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Alex Crawford, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Rhodochrosite (5 gp). Jade (90 gp). Star ruby (600 gp). Lapis lazuli (5 gp).


Social Check DCs


John Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his father.

History: John was raised in a hard working conservative environment. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He inherited the family business which he has now maintained for 9 years.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

John Barton, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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