William Ashley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. Beneath his clothing is a huge mess of scar tissue. His brown hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.
History: Born to a Fletcher, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Flaws: Ugly, Insomniac, Shy. Bonds: Slave, Poor. Occupation: Performer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. Lapis lazuli (6 gp). Lapis lazuli (6 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Dumph, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple red robe with brown stripes complete with hood. His head has been shaved. His eyes are blue and beady.
Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Shy, PTSD. Bonds: Military. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 19 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Ignan, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Ainsley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears just a brown suit. His hair is chestnut and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 13 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 500 gp. Banded agate (7 gp). Azurite (7 gp).
Nicholas Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries swords. His silver hair is singed and shortened. This brown eyed southerner is not easily forgotten.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Nicholas was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 7 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 5 (-3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Black pearl (1100 gp). Golden yellow topaz (1100 gp). Bloodstone (30 gp). Tourmaline (80 gp).
Gerald Stafford, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears just a green suit. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gerald was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Doesn't want to be a Marshal and was forced into it by his family.
Ideals: Philantrophist. Bonds: Attractive, Family, Job, Adventurer. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
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