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NPC Generator

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Advanced [show]


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Banker father left him crippled. Since then, he has sought to make the best of life.

Motivation: To protect his home; and to clean up the streets

Ideals: Philantrophist, Optimist. Flaws: Shy, Disease. Bonds: Guardian. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Kelsey, Male Human Paladin 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 5 (-3)11 (+0) 15 (+2)17 (+3)
Skills Persuasion +6, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin green vertical stripes and pastel pants. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his brown hair in a flapper bob. This amber eyed westerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Scribe, but he got bored and became a Knight. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and to reunite with his absent mother

Ideals: Professionalism. Flaws: Disease. Bonds: Guardian, Job, Family. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Tindall, Male Human Warlock 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)6 (-2) 14 (+2)15 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, typically a more casual-formal manner. His golden hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He struck the Brewer job and began his own company from there.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Ernest Enfield, Male Human Expert 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. He has shaved his head bald. His violet eyes peer out from beneath his Stetson green hat.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his writing dream.

Motivation: To unite with his brother; and doesn't want to be a barber and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Nature, Family. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Diggory Blackwood, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a brown and black handkerchief worn on his left side. He wears a Stetson hat to cover his moderate length auburn hair. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small forest village. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To end his boredom; and someone believes him a fraud

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Job, Enemies. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Beckwith, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)13 (+1) 15 (+2)9 (-1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 5000 sp. An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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