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Advanced [show]


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in a clean tan cloak covering his clean studded leather. He has auburn hair. His gray eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich southern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To be a Bricklayer again; and he has money and likes to spend it

Ideals: Professionalism, Gifted. Bonds: Guardian, Rich, Job. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

John Livingstone, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Moonstone (30 gp). Jet (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and likes to wear ponchos typically of a light black in addition to tight pants. His skin is also unnaturally pale. His hair, while still mostly black, has prominent grey streaks. His eyes are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer, Family. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Mitchell, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Alex Ramsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He has shaved his head bald. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To pay off his debts; and a need for knowledge about a nearby landmark

Flaws: Shy, Disease. Bonds: Adventurer, Rich, Debt. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Alex Ramsay, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Bricklayer. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ernest was born the youngest of three triplets. His childhood dream was to be a Farmer, but he was a colossal failure. He became a Bricklayer soon after.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Insane. Bonds: Job, Military, Family. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Ernest Blakeley, Male Human Warlock 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries clubs. His hair, while still mostly brown, has prominent grey streaks. His fierce green eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Attractive, Job, Debt. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Theobald Hallewell, Male Human Expert 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)16 (+3) 11 (+0)13 (+1)
Skills History +6, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Giant, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 10000 sp. Rhodochrosite (14 gp).


Social Check DCs

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