Gilbert Graeme, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black shirt with thin violet vertical stripes and brown pants. His hair is always cut to a buzz. He has several tiny amber earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp. 1 Minor magic item.
Ralf Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. His thin eyebrows rest above his beady violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east to a Brewer, Ralf learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: To be a Cartwright again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Job, Poor. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Wymar Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His golden hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against giants; and he's looking for his big break
Ideals: Impeccable, Gifted, Justice. Bonds: Rich, Adventurer, Enemies. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Banded agate (7 gp). Violet garnet (1200 gp). Pink pearl (140 gp). Sard (50 gp).
Arnold Budd, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears professional attire. His right leg appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length red hair. He has gleaming, smiling violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Arnold studied abroad. Brilliant and gifted he never wanted to apply himself. He became a Layabout soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 70 pp. Moss agate (12 gp). Peridot (60 gp). Jasper (60 gp). 1 Minor magic item.
Theobald Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His auburn hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world; and to reunite with his old friends
Flaws: Antagonistic, Addict, Impulsive. Bonds: Adventurer, Military. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1200 gp.
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