Miles Atherton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His tied-back hair is golden. His green eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Butcher business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Butcher. By chance he met his brother recently and the two have been together since.
Motivation: He feels threatened by others; and balancing his hectic life and new butcher responsibilities is difficult
Flaws: Antagonistic, Fearful. Bonds: Religious, Job, Family. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.
Everard Whitby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. In his 10th year, his parents were killed by a drow raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Joker, Gifted. Bonds: Attractive, Mentor, Enemies. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (1300 gp). Iolite (60 gp). Violet garnet (1300 gp). 1 Minor magic item.
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is black, silky, and of moderate length. His eyes are a pleasant green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Hugh hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss.
Bonds: Adventurer, Attractive, Nature, Has a crush, Enemies. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item.
Charles Shipley, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man prefers to wear white pants and tee shirts. His silver hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.
Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Fisher, who enjoyed hunting, Charles was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Anselm Kimberley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Tourmaline (130 gp). Jet (130 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
