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Advanced [show]


Gerald Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. With bright auburn hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: Gerald was raised in a hard working conservative environment. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of gnolls; and he is greedy

Ideals: Persistence. Bonds: Rich, Enemies, Job, Slave. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Gerald Lincoln, Male Human Druid 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Chalcedony (60 gp). Black pearl (200 gp). 1 Minor magic item.


Social Check DCs


Adelard Charlton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green costume with the symbols of luck on his torso. His golden hair is cut jaggedly and amateurishly. He has a dull look in his amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Junk Dealer profession.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a junk dealer again

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Adelard Charlton, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by teas. He sports a long auburn beard, and similarly colored long hair. He has several tiny amber earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Diggory Cooper, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1500 sp. An abacus with copper, silver and gold markers (80 gp). Gold and topaz bottle stopper cork (600 gp). 3 Holy water. 2 Smokesticks. 3 Antitoxin.


Social Check DCs


Justin Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Justin was born in the south. At a young age he loved to build and create. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Justin Kelsey, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp.


Social Check DCs


Trym Sheldon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trym was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Trym Sheldon, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Rhodochrosite (16 gp). Rock crystal (60 gp). Blue star sapphire (1200 gp). Black star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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