Cory Dryden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a ceremonial dagger. His black hair is heavily combed to the right. His eyes, though not visible through his cowl, are brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, his parents were killed by a brigands raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: A deep hatred of brigands.
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Star rose quartz (40 gp). Black pearl (600 gp). Deep green spinel (160 gp).
Chad Everly, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His auburn hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Carpenter, but he got bored and became a Baker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Bertram Kirby, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Military, In love, Family. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 23000 sp. 1 Minor magic item.
Percival Law, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Armorer uniform. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Percival will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 19 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Randal Shelly, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears an entirely grey suit with white socks and a vest with buckled shoes. His blonde hair is heavily combed to the right. He has brown eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was always a brilliant, if unscrupulous mind. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Ideals: Justice, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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