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NPC Generator

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Advanced [show]


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in white turtlenecks beneath a yellow coat with pastel slacks. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly, Depressed, PTSD. Bonds: Adventurer. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Norman Snape, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1700 sp.


Social Check DCs


Dean Barney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his golden hair up in a very large beehive style do. His green eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the west. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of giants

Ideals: Disciplined. Bonds: Poor, Attractive, Immigrant, Slave. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Dean Barney, Male Human Adept 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 2000 sp. An abacus with copper, silver and gold markers (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


John Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is portly but not overly obese. His white hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Navigator profession.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and he is greedy

Flaws: Insomniac, Secretive. Bonds: Job, Rich. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

John Trollope, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Guy hails from a village terrorized by gnolls. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Ideals: Entrepeneur, Logical. Bonds: Adventurer, Enemies, Military. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Guy Hartford, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +3, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Gilbert Palomarez, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue cloak and cross-gartered red stockings. His tied-back hair is chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he feels threatened by others

Ideals: Disciplined, Opinionated, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Palomarez, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Red-brown spinel (110 gp). Rock crystal (80 gp). White opal (600 gp).


Social Check DCs

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