Trey Kitchur, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. With a patchy golden beard and wild golden hair. He has a tattooed face.
Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Impeccable, Justice. Bonds: Attractive, Slave, Adventurer. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Obsidian (16 gp). Deep green spinel (40 gp).
Drogo Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears blue leather gloves, a blue jacket, and tight pants. He keeps his red hair in a pixie cut. His eyes, though not visible through his cowl, are blue.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a logical person and will generally grow upset if things defy logic and science.
History: Drogo hails from a village terrorized by illithids. He dropped out of school before completing his studies. He became a Scribe soon after.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Artistic, Logical. Bonds: Enemies, Job, Family. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 43000 sp.
Trym Mori, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy auburn hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He became a Marshal soon after.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Family, Job. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Raymond Carlyle, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Assassin uniform. His brown hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Assassin. He is a ruthless business man, a trait he acquired from his mother.
History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Guy Fidget, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Junk Dealer. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He has dedicated himself to building a better village for his children.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Entrepeneur, Athletic. Bonds: Job, Poor, Adventurer. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
