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NPC Generator

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Advanced [show]


Adelard Beitz, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His silver hair is braided into rings. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Insane. Bonds: Military. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Adelard Beitz, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)7 (-2) 11 (+0)11 (+0)
Skills Arcana +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs


Wymar Tatum, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Weaver uniform. His hair is chestnut and curly. He has a dull look in his violet eyes.

Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He struck the Weaver job and began his own company from there.

Motivation: To be a Mortician again.

Flaws: Hedonist, Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Wymar Tatum, Male Human Druid 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 15000 cp.


Social Check DCs


Norman England, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His blonde hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Norman England, Male Human Expert 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 13 (+1)19 (+4)
Skills Arcana +6, Performance +7
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp. Fiery yellow corundum (1400 gp). Blue star sapphire (1400 gp). Deep blue spinel (1200 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair, while still mostly auburn, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to be a performer again

Ideals: Artistic. Flaws: Sensitive, Shy, Disease. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Wymar Wordsworth, Male Human Commoner 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 14 (+2)7 (-2)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. He has wavy silver hair. His violet unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying brother.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Gifted. Flaws: Disease, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Wordsworth, Male Human Cleric 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 120 pp. Zircon (40 gp). Violet garnet (600 gp). Tourmaline (110 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs

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