Tim Birkenhead, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His chestnut hair is matted, messy, and big. His violet eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his mother was called into army service. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Golden yellow topaz (500 gp). 1 Minor magic item.
Patrick Fawcett, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).
Everard Ramsey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is renowned for his bright violet suits and hats. His red hair is thinning but still full. His eyes are hazel and catlike.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Masseuse soon after.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Ignan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Deep blue spinel (300 gp). Amber (70 gp). 1 Minor magic item.
Anselm Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his ceremonial dagger. His hair, while still mostly red, has prominent grey streaks. This brown eyed southerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Citrine (40 gp). 1 Minor magic item.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear tan pants and tee shirts. His moppish auburn hair is in a traditional bowl cut. His violet eyes peer out from beneath his broad tan hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Bounty Hunter business at a young age. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies, Military. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
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