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NPC Generator

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Hugh Preston, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown costume with the symbols of his god on his torso. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Ideals: Joker, Optimist. Bonds: Nature, Has a crush, Military. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Hugh Preston, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Raymond Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.

History: Raymond was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Shy. Bonds: Attractive, Job, Nature, Rich. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Raymond Davenport, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Athletics +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Healer’s kit.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey trousers with green and red striped suspenders. He wears various colorful collared shirts. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heward was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up shortbow and armor he uses now. He inherited the family business which he has now maintained for 15 years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job, Nature. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Heward Cornish, Male Human Warlock 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Celestial, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 200 gp. Black star sapphire (500 gp). Rich purple corundum (500 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Bernard Budd, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has blonde hair. His violet eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He then took over the family business and is one of the better Sailor for hire.

Motivation: To be a Butcher again; and someone believes him a fraud

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Budd, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 18 (+4)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trey Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries axes. He keeps his auburn hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Adventurer, Military, Religious, Enemies. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Trey Dayton, Male Human Warlock 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Aquamarine (900 gp). Chrysoprase (70 gp). Hematite (10 gp).


Social Check DCs

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