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NPC Generator

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Advanced [show]


Arnold Abram, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long black beard with little hanging trinkets. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Ugly, Mundane, Fearful. Bonds: Poor. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Arnold Abram, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A small bag of saffron. (100 gp). A necklace of small pink pearls (2000 gp). 2 Acid flasks. 1 Thunderstones.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. His hair is short and silver. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Professionalism, Optimist. Bonds: Nature, Job, Family. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Anselm Stansfield, Male Human Cleric 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. His eyes are brown and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Religious, Job, Family. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Trym Sydney, Male Human Adept 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Sapphire pendant on gold chain (700 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Burton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a wide-brimmed hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Drogo was born the youngest of three triplets. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Drogo Burton, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)17 (+3) 12 (+1)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Entrepeneur. Flaws: Disease, Insane. Bonds: Rich. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Randal Rutland, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)17 (+3) 12 (+1)11 (+0)
Skills Athletics +6, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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