Simon Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. He sports a flattop hair cut. His eyes are hazel and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: He was born in the east. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Golden yellow topaz (500 gp). 1 Minor magic item.
Kyle Lancaster, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is lengthy. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 6 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Godfrey Tindall, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His skin is fair and his fingers are delicate and long. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 8 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and to end his boredom
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Immigrant, Nature. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
Possessions: 1000 gp. Zircon (80 gp).
Norman Lancaster, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple green robe with brown stripes complete with hood. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: He was born on a small isolated farm. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Enemies, Nature, Adventurer, Military. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 pp.
Raymond Marley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair, when down, is lengthy. He has a dull look in his green eyes.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Raymond studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a crush on the local Seamstress; and money/treasure
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Enemies, Has a crush. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 30 pp.
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