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Advanced [show]


Theobald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white tunic with yellow highlights, and long grey pants that bunch up around his shoes. He has a white handlebar mustache and slicked back white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He now mingles about in high society.

Motivation: He seems to be bored by most things; and to unite with his brother

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Theobald Brownrigg, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown coat over a white low-cut shirt, and a small hat upon his head. He wears his brown hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Guy Gracey, Male Human Barbarian 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 95 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 700 gp. Moonstone (50 gp). Peridot (50 gp). Deep blue spinel (500 gp).


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He struck the Doctor job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and to settle down with his crush

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Manfred Shelley, Male Human Paladin 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tan trousers with black and brown striped suspenders. He wears various colorful collared shirts. His golden hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Norman will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Norman Hadlee, Male Human Ranger 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 25 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Red spinel (140 gp). Moss agate (15 gp). Black pearl (1200 gp).


Social Check DCs


Kody Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy red hair. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the west. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Kody Vance, Male Human Fighter 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 7 (-2)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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