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NPC Generator

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Advanced [show]


Peter Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a black coat over a tan low-cut shirt, and a Stetson hat upon his head. He has chestnut hair. He has blue eyes and a black hat with a tan feather.

Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Peter was born in the east. At a young age he loved to build and create. He worked as a nervous Hunter and found it very stressful. He has drifted from career to career and currently works as a Hunter.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Has a crush, Job. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Peter Gresham, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Iolite (50 gp). Pink pearl (70 gp). Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs


John Clapham, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears bulky green painted plate armor. He wears his black hair up. He has green eyes and a green hat with a black feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Antagonistic, Disease. Bonds: Family, Adventurer, Job. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

John Clapham, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 2 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his silver hair. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, In love. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Gerald Cooper, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)6 (-2) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a worn and beaten armor. He is bald on top and has large brown tufts of hair around his ears. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Flaws: Ugly, Addict, Shy, Antagonistic. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Hastings, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)5 (-3) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


Kody Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. He has no hair. His green eyes dart from person to person.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kody's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Rich. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Kody Tattersall, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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