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NPC Generator

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Advanced [show]


Simon Wallace, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his glaive. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated. Bonds: In love, Poor, Job. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Simon Wallace, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)10 (+0) 11 (+0)15 (+2)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Citrine (20 gp). Banded agate (16 gp). 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His moppish silver hair is in a traditional bowl cut. He has brown eyes and a red hat with a white feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Ernest Woods, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)5 (-3) 10 (+0)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Geoffrey Blyth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His long auburn hair is drawn into a two foot long braid. His eyes are a pleasant green.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He also is a firm believer in the manly ideal.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants a kiss

Flaws: Impulsive. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Geoffrey Blyth, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long chestnut beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: Drogo was born in the east. At a young age he loved to build and create. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Drogo Trollope, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy grey pantaloons and a brown scarf. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the west, certain he would find work there.

Motivation: He is greedy.

Ideals: Joker, Gifted. Bonds: Immigrant, In love, Rich. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Reynard Hartford, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)9 (-1) 18 (+4)16 (+3)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +6

Possessions: 1600 sp.


Social Check DCs

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