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NPC Generator

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Advanced [show]


Bertram Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a yellow armored body suit, with a simple brown line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly golden, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Disciplined. Bonds: Slave, Rich, Military. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Cromwell, Male Human Warrior 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Solomon Kinsley, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Solomon studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Extrovert, Gifted. Flaws: Hedonist, Fearful. Bonds: Job. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Kinsley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)6 (-2) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 2 Thunderstones. 2 Acid flasks.


Social Check DCs


Dean Snape, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is cut close to his head. He has hazel eyes and a brown hat with a blue feather.

Personality: Dean is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His father raised him in a mountain cabin. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Poor, Job, Nature, Family, Guardian. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Dean Snape, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 5 (-3)12 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Henry Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his black hair well, parting it to the left. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: Henry was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Henry Copeland, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)6 (-2) 13 (+1)10 (+0)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his broad black hat.

Personality: Eccentric and domineering, Anselm will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Map Maker business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Map Maker for hire.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Extrovert, Justice. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Anselm Harrington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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