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Advanced [show]


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He is baby faced.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 6 years old his parents immigrated from the south. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Guy Tattersall, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 6 (-2)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Henry Altham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized black coat. With bright blonde hair and a scraggly beard. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich southern family. In his 12th year, his parents were killed by a illithids raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Flaws: Ugly, Hedonist. Bonds: Enemies, Rich. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Henry Altham, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears red trousers with white and black striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anselm hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Enemies, Poor. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Anselm Benson, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Burton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Stableman father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Miles Burton, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)12 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Presley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear white clothing when he does not wear armor. He has a hunchback. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he would like to get married and retire

Flaws: Ugly, Shy, Disease. Bonds: Has a crush, Rich. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Arnold Presley, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)11 (+0) 9 (-1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs

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