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Aldous Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His black hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Slave. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Rutland, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 500 sp.


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His white hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: To be a Junk Dealer again; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Don Northcott, Male Human Warlock 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His gray unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Antagonistic, Impulsive, Racist. Bonds: Rich, Religious. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Trym Staurheim, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a silver handlebar mustache and slicked back silver hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: To clean up the streets; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Racist. Bonds: Attractive, Rich, Family, Job, Guardian. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Gomory Cornish, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Peridot (20 gp).


Social Check DCs


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. His silver hair has been sun bleached extensively. He has several tiny amethyst earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: Arnold was born with his father's beautiful face. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Joker. Bonds: Rich, Adventurer, Attractive. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Arnold Reid, Male Human Rogue 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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