Hubert Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His skin is fair and his fingers are delicate and long. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Body Guard. He is obsessed with finding treasure.
History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and further expansion of business
Ideals: Gifted. Bonds: Job, Adventurer, Poor. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 800 gp. Azurite (7 gp).
Dean Vance, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a violet poncho over his likewise colored trousers and shirt. His chestnut hair has been sun bleached extensively. This green eyed southerner is not easily forgotten.
Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Disease. Bonds: Enemies, Slave, Guardian. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 9000 cp.
Don Hale, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his silver hair well, parting it to the right. His eyes are brown and catlike.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his father.
History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Mentor, Job. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 26 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1 Minor magic item.
Wymar Clifford, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His blonde hair is slicked back into a classic pompadour. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. He's since become an addict/alcoholic.
Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Joker, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Bookbinder
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
Manfred Gladstone, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is wearing a perfectly clean shirt and pair of pants. His blonde hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer, Job. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 900 gp. Rhodochrosite (12 gp). Freshwater pearl (12 gp). Peridot (60 gp). Jade (40 gp).
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