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NPC Generator

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Advanced [show]


Roger Watson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black, dusty cloak. He has done his best to style his golden hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Shoemaker mother left him crippled. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Nature, Military. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Roger Watson, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. A miniature golden chest with tiny emeralds lining the top (120 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (1300 gp).


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with small hat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Stylist.

Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers

Ideals: Gifted. Bonds: Job, Adventurer, Family. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Anselm Halsey, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 4000 cp. Tourmaline (130 gp). Silver pearl (130 gp).


Social Check DCs


Theobald Sharps, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His black hair, when down, is lengthy. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Theobald hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and many brigands want him driven away

Flaws: Ugly, Mundane, Racist. Bonds: Poor, Military, Enemies. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Sharps, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A delicate brass dragon egg (10 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Aldous Walcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is wearing a perfectly clean shirt and pair of pants. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and his religion dominates his actions

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Job, Has a crush, Religious. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Aldous Walcott, Male Human Rogue 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Jocelyn Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Jocelyn Stapleton, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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