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Advanced [show]


Roger Blyth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His hair is cut close to his head. His violet eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Persistence. Flaws: Mundane, Shy. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Roger Blyth, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)7 (-2) 10 (+0)16 (+3)
Skills Medicine +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Theodoric Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes have a joyful gleam in them most of the time.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Athletic, Impeccable. Flaws: Fearful. Bonds: Poor. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Theodoric Allerton, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp.


Social Check DCs


Heward Landon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is black and very short. His eyes are blue and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Shy, Secretive. Bonds: Attractive. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Landon, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp. Hematite (16 gp). Black pearl (900 gp). Smoky quartz (40 gp). Jasper (40 gp). 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Disguise kit.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his green robe and has his pickaxe always slung over his shoulder. He wears a small hat to hide his balding. He has amber eyes and a green hat with a brown feather.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic. Bonds: Attractive, Enemies, Rich, Military. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Guy Walcott, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Red spinel (70 gp). Sard (80 gp). Malachite (6 gp). 1 Healer’s kit. 1 Backpack. 1 Silver holy symbol.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan coat over a red low-cut shirt, and a deerstalker hat upon his head. He sports a long auburn beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. His childhood dream was to be a Apothecary, but he was a colossal failure. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Gentry, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 7 (-2)12 (+1)
Skills Medicine +1, Religion +5
Senses Passive Perception 8
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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