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NPC Generator

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Advanced [show]


Charles Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.

History: The child of eastern immigrants he idolized his father. In his 18th year, his parents were killed by a drow raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Enemies. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Charles Peyton, Male Human Rogue 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Gunter Stapleton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is typically in his Knight uniform. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gunter was raised in a hard working conservative environment. A gifted student he started as a Banker, but he got bored and became a Knight. Recently the stress of being a Knight has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Extrovert. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Gunter Stapleton, Male Human Sorcerer 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)11 (+0) 7 (-2)14 (+2)
Skills Acrobatics +6, History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. Brown-green garnet (50 gp). Hematite (11 gp). 1 Minor magic item.


Social Check DCs


Anselm Yorke, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. He has a blonde handlebar mustache and slicked back blonde hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Courier, who enjoyed hunting, Anselm was taken on many hunting expeditions. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To be a Courier again; and wants to open a new tavern

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Yorke, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Frederick Read, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green painted combat armor at almost all times. He wears a top hat to cover his moderate length brown hair. He has a dull look in his amber eyes.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: He was born in the north. His childhood dream was to be a Dyer, but he was a colossal failure. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Addict, Hedonist. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Frederick Read, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 12000 cp. Eye agate (15 gp). Golden pearl (100 gp).


Social Check DCs


Diggory Whitby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his white hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Military. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Diggory Whitby, Male Human Rogue 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20 pp. Freshwater pearl (16 gp).


Social Check DCs

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