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NPC Generator

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Advanced [show]


Cory Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He is bald on top and has large brown tufts of hair around his ears. He has hazel eyes and a black hat with a brown feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: Cory was born the youngest of three triplets. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Cory Westbrook, Male Human Cleric 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 14 (+2)6 (-2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Goblin, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 700 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears baggy pastel pantaloons and a yellow scarf. His hair is short and brown. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted necromantic powers by his dying brother.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Mentor, Family. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Mitchell, Male Human Aristocrat 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Melancon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large silver tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.

History: He was born in a small desert village. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Geoffrey Melancon, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Kody Budd, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has done his best to style his chestnut hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Fighting, Gifted. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Kody Budd, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Moss agate (14 gp). Deep blue spinel (500 gp).


Social Check DCs


Dustin Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and he perpetually has his nunchaku ready. His auburn hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dustin's homeland. Dustin decided to take the middle way and become a bodyguard. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Fighting, Philantrophist. Bonds: Family, Immigrant. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Dustin Remington, Male Human Sorcerer 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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