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Advanced [show]


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is dressed in earthy colors with a white and black handkerchief worn on his right side. He has a hunchback. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Insane, Shy, Racist. Bonds: Religious, Mentor. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Trym Shirley, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His deerstalker hat is riddled with cuts and holes. His eyes are gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Yeardley, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. Aquamarine (500 gp).


Social Check DCs


Cory Everly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Miller does. His golden hair is heavily combed to the right. His eyes are a pleasant amber.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the large cave and found the beat up longbow and armor he uses now. He became a Miller soon after.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Optimist, Justice. Bonds: Job, Adventurer, Nature. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Everly, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)5 (-3) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Robert Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist, Persistence. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Robert Barclay, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gilbert Peyton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Adventurer does. His hair is short and white. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: Born in the west to a Adventurer, Gilbert learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Spice Merchant again; and he has money and likes to spend it

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Gilbert Peyton, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs

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