Bertram Cotton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Body Guard, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a blacksmith and was forced into it by his family
Flaws: Antagonistic, PTSD. Bonds: Family, Poor, Debt. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Jade (140 gp). Tourmaline (140 gp). Alexandrite (600 gp).
Reynard Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length black hair. His hazel eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.
History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Stableman.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Bonds: Poor, Guardian, Job, Slave. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Reynard Kendal, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by chocolates. He wears his silver hair up in a very large beehive style do. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Impeccable, Logical, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He wears his brown hair up in a very large beehive style do. His eyes are brown and beady.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Miner in town.
History: The child of northern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business; and human compassion
Flaws: Ugly, Racist, Secretive. Bonds: Job, Immigrant. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Theobald Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his shortbow ready. His red hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Sculptor, Theobald learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sculptor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Artistic, Gifted. Flaws: Addict. Bonds: Job. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
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