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NPC Generator

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Advanced [show]


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Fortune-teller. He wears his black hair up. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Fortune-teller business at a young age. A gifted student he started as a Spice Merchant, but he got bored and became a Fortune-teller. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Job, Poor, Attractive, Military. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Conrad Quinton, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 2 Holy water. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His black hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He is a Slaad in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up greatsword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Selfish. Bonds: Adventurer, Nature, Has a crush. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

John Kent, Male Human Ranger 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)9 (-1) 17 (+3)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Rose (70 gp). Red-brown spinel (160 gp). Violet garnet (1200 gp). Fire opal (1400 gp). Star rose quartz (70 gp). Banded agate (13 gp). Freshwater pearl (13 gp).


Social Check DCs


Robert Colby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He is dressed in earthy colors with a red and pastel handkerchief worn on his right side. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Philantrophist. Bonds: Rich, Slave, Military. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Robert Colby, Male Human Aristocrat 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Performance +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Bernard Hayley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful necromancer made him what he is. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Slave, Mentor. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Bernard Hayley, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 60 pp.


Social Check DCs


Justin Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Justin was born on a far northern desert where he grew up under the tutelage of his father, an expert Bellfounder. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Justin Soames, Male Human Warlock 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 7 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)17 (+3) 12 (+1)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 6000 sp.


Social Check DCs

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