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NPC Generator

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Advanced [show]


Trey Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Rich, Mentor. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Myerscough, Male Human Rogue 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (100 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Spyglass.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his blue robe and has his sword always slung over his shoulder. His brown hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Artistic, Fighting. Flaws: Ugly, Antagonistic. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Gerald Mori, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 7 (-2)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate. 1 Breastplate.


Social Check DCs


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, black shirt, and grey tie. His white hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Ideals: Persistence. Flaws: Depressed. Bonds: Adventurer, Poor, Family. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Dustin Ainsworth, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has styled his auburn hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive, Disease. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Norman Kimberley, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Azurite (7 gp).


Social Check DCs


Alexandre Clive, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has no hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: The child of southern immigrants he idolized his father. Alexandre was born on a far southern forest where he grew up under the tutelage of his father, an expert Servant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Ugly, Addict, Depressed. Bonds: Immigrant. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Alexandre Clive, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)8 (-1) 12 (+1)9 (-1)
Skills Athletics +7, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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