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Advanced [show]


Kyle Soames, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His moppish silver hair is in a traditional bowl cut. His eyes are a pleasant violet.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Has a crush. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Kyle Soames, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Stealth +1
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: Red spinel (70 gp). 3 Antitoxin.


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has moderate length brown hair. He has several tiny jet earrings on each ear.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Weaver, Everard learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Everard Shelly, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Amethyst (70 gp).


Social Check DCs


Everard Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: Everard hails from a village terrorized by giants. In his 15th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Brewer

Voice: French accent

Attributes [hide]

Everard Bentley, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 7 (-2)17 (+3)
Skills Animal Handling +0, Performance +5
Senses Passive Perception 8
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 35000 sp.


Social Check DCs


Godfrey Halsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a tan coat with black slacks. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.

Personality: Eccentric and domineering, Godfrey will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He hasn't been sleeping well lately.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Immigrant, In love. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Godfrey Halsey, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Stealth +1
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. A silver and pearl hairclip (70 gp). Finely wrought small gold bracelet (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.


Social Check DCs


Simon Addington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. His skin is also unnaturally pale. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Simon was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Knight for hire.

Motivation: Regain custody of his daughter; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Addington, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 3 (-4)15 (+2)
Skills Arcana +4, Survival -1
Senses Passive Perception 6
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. Banded agate (4 gp).


Social Check DCs

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