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John Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of crossbows on his belt, each one with a sapphire on the hilt. He has wavy golden hair. He has gleaming, smiling brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Bellfounder profession.

History: John lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He now owns his own business.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Shy. Bonds: Job, Family, In love, Enemies. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

John Charlton, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His golden hair is braided into rings. His hazel eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: Adelard was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, In love. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Adelard Stansfield, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills History +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. 3 Tanglefoot bags. 4 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. After coming to the age of reason, Diggory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Diggory Bentham, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)5 (-3) 15 (+2)13 (+1)
Skills Acrobatics +3, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Southey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He is physically well-built. He has brown hair. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Immigrant. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Trym Southey, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a fancy green suit. He wears a small hat to hide his balding. He has a dull look in his violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Gifted, Professionalism. Bonds: Attractive, Poor, Military. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Trym Wentworth, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs

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