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NPC Generator

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Advanced [show]


Trey Hale, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey cloak and cross-gartered red stockings. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Trey Hale, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and likes to wear ponchos typically of a light violet in addition to tight pants. His left hand appears badly burned and disfigured. He has brown hair. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Gunter Marlee, Male Human Barbarian 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 88 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 100 pp. Freshwater pearl (4 gp). Star rose quartz (40 gp). Smoky quartz (40 gp).


Social Check DCs


Shane Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Opinionated, Artistic. Flaws: Mundane. Bonds: Rich, Military. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Shane Bradshaw, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 17000 cp. Carnelian (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Atherton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. He wears his black hair down. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Simon studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up falchion and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Server

Voice: American accent

Attributes [hide]

Simon Atherton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Shane Langston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black leather gloves, a black jacket, and tight pants. His silver hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac. Bonds: Immigrant, Military, Nature. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Shane Langston, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Deep blue spinel (1100 gp). Freshwater pearl (15 gp). Deep blue spinel (1100 gp). Jade (60 gp). 1 Masterwork Light steel shield. 1 Full Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs

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