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Advanced [show]


William Hackney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has white hair. His green unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

William Hackney, Male Human Cleric 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Woods, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears a deerstalker hat to hide his balding. His violet eyes peer out from beneath his deerstalker yellow hat.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Painter for hire.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Family. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Anselm Woods, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. Old masterpiece painting (500 gp). Large well-done wool tapestry (200 gp). A roughly beaten golden orb (110 gp).


Social Check DCs


Gunter Harlow, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Mercenary father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he is greedy

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Gunter Harlow, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Snape, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: He was born several months after his father was called into army service. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Professionalism. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Military. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Gunter Snape, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)6 (-2) 11 (+0)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1100 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aldous Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His hair is short and golden. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Hedonist, Ugly. Bonds: Family. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Tickle, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)17 (+3) 13 (+1)9 (-1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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